


The visual engine has that “everything has to assemble itself” problem a lot of games based in the Unreal engine have, sadly, though this is mostly a problem in cutscenes more than in the main game. The enemy forces you face are often the most impressive part of the experience, of course, and while the first few levels feature some odd non-descript goons and monsters, as you go along you start getting into crazy looking bipedal monstrosities with rocket launchers for arms, which is where the real visual enjoyment comes in. Sam, to the extent that the player can see him, looks fine from the first person perspective and in cutscenes, and generally animates well when he’s obliterating things. The environments are generally solid, and while they can run together overall, there are some flashes of brilliance here and there that make the game world work well. Serious Sam 3 has a solid visual engine and looks great when it counts. Sam’s a meathead, but he’s a meathead who respects people and vaguely mourns their loss when they die, he’s not chauvinistic or disgusting, he’s just a cornball who thinks making a Prince joke is apropos sometimes, and while the story’s not great, it’s amusing and works just fine.
SERIOUS SAM 3 RED SCORPION MOVIE
Sam spouts one-liners that are absolutely corny and overly testosterone laden (but are at least his own instead of movie quotes) and the plot is ridiculously clichéd, but it’s all done with a nod and a wink that’s not meant to be taken seriously in the least. As stories go, the one in Serious Sam 3: BFE is basically stupid, but it’s done in a way that the game is fully in on the joke. As the plot progresses, however, Sam actively goes through the process of doing this thing himself, as you’d expect, mowing down everything in his path along the way. In the beginning, Sam is tasked with protecting a scientist, Doctor Stein, who is analyzing hieroglyphics which may provide instructions for powering up the Time Lock. The villain of the series, Mental, is waging a protracted war against the Earth, and humanity is attempting to discover a way to power up a device called the Time Lock, in hopes of sending one or more parties back in time to change events in a way that makes defeating Mental significantly less futile an endeavor. Sam is a member of the Earth Defense Force in the 22nd Century as the game begins, and the Earth is basically in serious need of defense. Serious Sam 3: BFE takes its title from the first game, Serious Sam: The First Encounter, as this acts as a prequel that explains how our protagonist, “Serious” Sam Stone got involved in slaughtering aliens in the first game. However, it’s also problematic, due in part to some technical hiccups that seem to have followed the game in its transition to the 360, as well as some issues that are more inherent to the experience itself. As such, it’s great fun for anyone who’s become worn on the concept of the Halo style first person shooter, or anyone who just likes the genre in general. Serious Sam 3: BFE, despite featuring an improved visual engine and something actually approaching a significant plot, continues that trend, and while some very mild concessions are made to bring the game into the modern era, the game is unapologetically about killing millions of dudes with lots of weapons and almost nothing else.
SERIOUS SAM 3 RED SCORPION SERIES
The Serious Sam series may have started off before Halo mechanics were the de facto way to make a first person shooter anymore, but the series has long maintained its affectionate throwback implementation of “give the player lots of guns and millions of dudes to mow down” like a badge of honor, and it’s hard not to like that. You can crossbreed these concepts, of course, but for every Rage (combination affectionate throwback and experimental variant) you’re just as likely to get a Duke Nukem Forever (various combinations of all three), so you’ll find that the best games stick to one basic concept and run with it.

When a developer is approaching the idea of creating a first person shooter, at this point, they basically have three paths they can potentially go down: the bog-standard first person shooter ( Call of Duty, Halo), the experimental variant ( Bulletstorm, Borderlands), or the affectionate throwback ( Painkiller, Left 4 Dead).
